Image Layered

Game asset layers

Split game art into reusable props, characters, and backgrounds

Game asset layers are the separate transparent images, such as characters, props, items, UI pieces, and background plates, extracted from a single piece of concept art or a mockup so they can be placed in a game engine.

For indie developers and game artists who have concept art, a mockup, or AI art and need individual assets for a 2D game without cutting every object by hand.

Last updated

Drop an image to split it into layers

Separate the subject, text, and background, then move or resize any layer.

How it works

  1. 1. Upload a flat image. A poster, product shot, or AI picture.
  2. 2. Split into layers. Subject, text, and background come apart.
  3. 3. Edit and export. Move, recolor, or download PSD and PNG.
Free preview: 1 split per day at 1K, no sign-up. A full 2K split is 5 credits.

How it works

  1. 1

    Upload concept art or a mockup

    Scenes with clearly separated objects give the best results.

  2. 2

    Split and select assets

    Solo each layer and keep the ones you need.

  3. 3

    Export the PNG ZIP

    Import into your engine, or trim and pack sprites with your usual tool.

Many objects in one pass

Props, characters, and items come back as separate layers in one 5-credit split.

Background plates

The scene behind objects is rebuilt, giving you an empty level background.

Engine-friendly export

Transparent PNGs at original positions for Unity, Godot, GameMaker, or Phaser.

From mockup to asset list

A game mockup often shows the hero, a few enemies, pickups, and the level art in one image. Splitting it gives you a first asset list in minutes, at the right relative scale, which is useful for prototypes and pitch builds. Final assets usually still get cleanup and consistent outlines.

For animated characters, continue on Spine character parts. For single items, extract an object is quicker.

Parallax and level backgrounds

Landscape art splits into foreground, midground, and sky layers often enough to build a basic parallax background. See parallax layers from an image for the depth workflow.

Pixel art works too, but small sprites under 256 px separate poorly. Upscale with nearest-neighbor first, split, then scale back down.

When not to use it

  • It does not produce sprite sheets or animation frames.
  • Objects that overlap heavily may come back merged.
  • Tiny pixel art separates poorly at native size.

Product element extraction

Select the bottle, its label, or the shadow. Download a layer as PNG.

StudioShadowBottleLabel

Sample layers you can click, hide, and drag. Your own image is split in the editor.

Frequently asked questions

Can I use AI-generated assets in a commercial game?

The exported layers are yours, but check the license of the model that generated the source art and the store’s AI disclosure rules.

Does it make tileable textures?

No. It separates objects; it does not make tiles seamless.

How many objects can one split return?

It follows the picture. Busy scenes return more layers; the price stays 5 credits.

What does it cost?

One free 1K preview split per day without an account, watermarked and not exportable. A full 2K split is 5 credits and includes both the PSD and the PNG ZIP, whatever the layer count. Credits come back automatically when a split fails. The 100-credit Starter pack is a one-time payment, not a subscription.

Is Image Layered free?

Yes — you can split one image per day at 1K without an account to preview the layers. Full-resolution 2K layers and PSD/PNG ZIP export use 5 credits per split.

What file do I get?

A layered Photoshop PSD where every element is its own named, transparent layer at its original position, or a ZIP of transparent PNGs plus a composite.

What images work best?

Posters, product shots, social graphics, characters and AI-generated images with clear subjects. Very busy photos can merge small details into one layer.

What happens if a split fails?

Credits are refunded automatically when a split fails or times out.

Are my images private?

Uploads are used only to create your layers and are not shown publicly or used for training.

Can I use the layers commercially?

Yes, you can use exported layers from your own images in commercial work.