Product element extraction
Select the bottle, its label, or the shadow. Download a layer as PNG.




Sample layers you can click, hide, and drag. Your own image is split in the editor.
Game asset layers
Game asset layers are the separate transparent images, such as characters, props, items, UI pieces, and background plates, extracted from a single piece of concept art or a mockup so they can be placed in a game engine.
For indie developers and game artists who have concept art, a mockup, or AI art and need individual assets for a 2D game without cutting every object by hand.
Last updated
Drop an image to split it into layers
Separate the subject, text, and background, then move or resize any layer.
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Scenes with clearly separated objects give the best results.
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Solo each layer and keep the ones you need.
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Import into your engine, or trim and pack sprites with your usual tool.
Props, characters, and items come back as separate layers in one 5-credit split.
The scene behind objects is rebuilt, giving you an empty level background.
Transparent PNGs at original positions for Unity, Godot, GameMaker, or Phaser.
A game mockup often shows the hero, a few enemies, pickups, and the level art in one image. Splitting it gives you a first asset list in minutes, at the right relative scale, which is useful for prototypes and pitch builds. Final assets usually still get cleanup and consistent outlines.
For animated characters, continue on Spine character parts. For single items, extract an object is quicker.
Landscape art splits into foreground, midground, and sky layers often enough to build a basic parallax background. See parallax layers from an image for the depth workflow.
Pixel art works too, but small sprites under 256 px separate poorly. Upscale with nearest-neighbor first, split, then scale back down.
Select the bottle, its label, or the shadow. Download a layer as PNG.




Sample layers you can click, hide, and drag. Your own image is split in the editor.
The exported layers are yours, but check the license of the model that generated the source art and the store’s AI disclosure rules.
No. It separates objects; it does not make tiles seamless.
It follows the picture. Busy scenes return more layers; the price stays 5 credits.
One free 1K preview split per day without an account, watermarked and not exportable. A full 2K split is 5 credits and includes both the PSD and the PNG ZIP, whatever the layer count. Credits come back automatically when a split fails. The 100-credit Starter pack is a one-time payment, not a subscription.
Yes — you can split one image per day at 1K without an account to preview the layers. Full-resolution 2K layers and PSD/PNG ZIP export use 5 credits per split.
A layered Photoshop PSD where every element is its own named, transparent layer at its original position, or a ZIP of transparent PNGs plus a composite.
Posters, product shots, social graphics, characters and AI-generated images with clear subjects. Very busy photos can merge small details into one layer.
Credits are refunded automatically when a split fails or times out.
Uploads are used only to create your layers and are not shown publicly or used for training.
Yes, you can use exported layers from your own images in commercial work.